The Sims Freeplay- Store Upgrades

AD | Early Access to Beta Provided by EA/ Firemonkeys (Presented by EA Creator Network) may differ from actual version


In this post I am going to show you all the upgrades available for the stores in The Sims Freeplay which were added in the Livin’ Large Town Expansion in March 2026.

Livin’ Large Town Expansion includes:

  • 10 more levels (66-75)
  • 7 new sims (unlocked at levels 17, 40, 66, 68,70, 72 and 75)
  • Store upgrades (which we will discuss in this post)

Once you are level 15 or above you will notice when you open the game star ratings on all buildings with the ability to upgrade 10 of the stores from star rating 1 to 3:

The stores you can upgrade are:

  1. Pet Store
  2. Baby ‘n’ Bumps
  3. Supermarket
  4. Children’s Store
  5. Sorcerous Supplies Store
  6. Pet Salon
  7. Promotions ‘R’ Us
  8. Car Dealer
  9. Salon
  10. Costume and Swim Store

Keep reading to see all the store upgrades


You will firstly complete a tutorial with Nancy Landgraab by clicking on the Pet Store.

You will now get the options to upgrade or enter store (enter store allows you to shop like normal)

Clicking upgrade brings up a screen with 10 upgrades. Once you have completed 5 upgrades you will reach 2 stars and once you have completed all 10 upgrades you will reach 3 stars for that store.

To upgrade you need upgrade tools (Blueprints, Fuses and Hard Hats) which you get by completing Landgraab Exec requests at the Community Market

Once you have completed a request you need to complete 4 normal community market requests before you will get another from the Landgraab Exec.

As well as the resources upgrades will cost simoleons. There is also a time stated, this is how long the upgrade will take to complete

You need to complete 1 row at a time so upgrades in row 1 must be completed before the second row unlocks but they can be completed in any order in that row. For example, the image below shows that we can complete 3 upgrades in this row and they can be completed in any order but we won’t be able to move on to the next row until these 3 upgrades are all complete:

Upgrades can be previewed before so you can check all upgrades before deciding where you want to focus your resources first BUT you need to complete 3 stores to 2 star before you can complete the 6th upgrade, 6 stores to 2 star before you can complete the 7th upgrade and 8 stores to 2 star before you can complete the final upgrade for any store.

You also need to reach 2 star to complete a level up goal for each of the last 10 levels (66-75)


Click the links below to go straight to that store:

Pet StoreBaby ‘n’ Bumps StoreSupermarketChildren’s StoreSorcerous Supplies StorePet SalonPromotions ‘R’ Us StoreCar DealerSalonCostume and Swim Store


Pet Store

StarsUpgradeUpgrade requirementsCostTime taken
*Revenue Raiser– increases revenue generated from Pet Store from S425 to S5001 Blueprint
1 Fuse
1 Hard Hat
(you will receive all these resources for free during the tutorial)
Free4 seconds
*Purrfect Price– gives a discount to items in the Pet section of the home store1 Blueprint
1 Fuse
S3,00013 minutes
*Catty Cakes– unlocks a cat at the Community Market to find goods for customer requests2 Blueprints
1 Fuse
S3,60012 minutes
*Paw-pulation increase 1– can add 1 extra pet per household2 Blueprints
1 Fuse
1 Hard Hat
S4,50013 minutes
**Paw-pulation increase 2– can add 2 extra pets per household3 Blueprints
2 Fuses
1 Hard Hat
S20,0001 hour 30 minutes
**Diggin’ Deep– pets can find cupcakes and hobby spins in addition to simoleons and LP when digging2 Blueprints
1 Fuse
S7,20023 minutes
**Chews Love, Save Simoleons– gives a discount when buying pets from the Pet Store2 Blueprints
1 Fuse
S7,20027 minutes
**Diggin’ Deeper– pets can find craft challenge candles, influence island bribes and simchase tokens but only when an event is available1 Blueprint
1 Fuse
1 Hard Hat
S10,50023 minutes
**New cat-alogue– unlocks 4 new tabby cats (see below) 4 Blueprints
2 Fuses
2 Hard Hats
S14,00027 minutes
***Paw-pulation increase 3– can add 4 extra pets to each household6 Blueprints
3 Fuses
3 Hard Hats
S30,0002 hours 30 minutes

New cat-alogue– 4 new cats

  • Gray Tabby- 25LP
  • Black & White Tabby- 25LP
  • Tan Tabby- 16SP
  • Brown & White Tabby- 16SP


Baby ‘n’ Bumps Store

StarsUpgradeUpgrade requirementsCostTime taken
*Revenue Raiser 1– increases revenue generated from Baby ‘n’ Bumps Store from S425 to S5001 FuseS3,00012 minutes
*Nesting Necessities 1– unlocks new baby items in the home store (see below)1 Blueprint
1 Fuse
1 Hard Hat
S4,50013 minutes
*Affordable Appointments– cheaper appointment costs during a pregnancy event2 Blueprints
1 Fuse
2 Hard Hats
S4,50012 minutes
*Harmony Hunter– better chance at finding Musical Expression hobby items 1 Blueprint
1 Fuse
S3,00013 minutes
**More the Merrier 1– increases how many sims can live in a house by 12 Blueprints
2 Fuses
2 Hard Hats
S20,0001 hour 30 minutes
**Revenue Raiser 2– increases revenue generated from Baby ‘n’ Bumps Store from S500 to S6002 Blueprints
1 Fuse
S7,20023 minutes
**Nesting Necessities 2– unlocks new pregnancy wear and infant outfits (see below)2 Blueprints
1 Fuse
1 Hard Hat
S9,00027 minutes
**Blissful Babes– infant sims needs will decrease slower1 Blueprint
1 Fuse
1 Hard Hat
S8,40023 minutes
**Speedy Stork– reduces time to add a baby from 24 hours to 19 hours2 Blueprints
1 Fuse
1 Hard Hat
S10,50027 minutes
***More the Merrier 2– increases how many sims can live in a house by 15 Blueprints
2 Fuses
1 Hard Hat
S30,0002 hours 30 minutes

Nesting Necessities 1– new items

Infant section: Beech (S60,800), Walnut (S88,500), Pine (9LP) Dino Dreams Mobiles

Modest Beech (S68,100), Oak (S75,300), Pine (8LP) and Walnut (8SP) Mobiles

Walnut (S121,300), Beech (S122,500) and Pine (11LP) Bairn Change Tables

Infant and Living Room sections: Mod Neutral (S88,880), Vibrant (S101,760), Black (8LP) and Pastel (8SP) Nursing Chairs

Nesting Necessities 2- New pregnancy and infant outfits


Supermarket

StarsUpgradeUpgrade requirementsCostTime taken
*Revenue Raiser 1– increases revenue generated from Supermarket from S425 to S5001 BlueprintS3,00012 minutes
*SimChef Cookbook: Vol 1– unlocks Roast Chicken baking recipe (see below)1 Blueprint
1 Fuse
S3,00013 minutes
*Overeater 1– hunger need decreases slower for all sims2 Hard HatsS3,60012 minutes
*SimChef Cookbook: Vol 2– unlocks Mushroom Roast baking recipe (see below)1 Blueprint
1 Fuse
S3,00013 minutes
**Zoomers Delivery Service– unlocks action on phones (see below)2 Blueprints
2 Fuses
2 Hard Hats
S20,0001 hour 30 minutes
**Revenue Raiser 2– increases revenue generated from Supermarket from S500 to S6002 Blueprints
1 Fuse
S7,20023 minutes
**SimChef Cookbook: Vol 3– unlocks Lasagna baking recipe (see below) 1 Blueprint
1 Fuse
S6,00027 minutes
**Overeater 2– hunger need decreases even slower for all sims1 Blueprint
1 Fuse
2 Hard Hats
S10,50023 minutes
**Breakneck Baking– reduces baking time for all recipes (see below)2 Blueprints
1 Fuse
S10,50027 minutes
***Customer Tips– community market customers may give double simoleons5 Blueprints
2 Fuses
1 Hard Hat
S30,0002 hours 30 minutes

SimChef Cookbook– new recipes

Zoomers Delivery Service– new action on phone

Select the ‘Zoomers Delivery Service’ option on a phone for 25 minutes, your sim will wander around for a while until a delivery driver arrives at your sims house with food, your sim will then sit down and eat the food.

Breakneck Baking– shorter baking times

RecipeTime beforeTime after
Cookies1 minute42 seconds
Hot Cross Buns2 minutes1 minute
Brownies5 minutes3 minutes
Pancakes10 minutes7 minutes
Heart Shaped Chocolates12 minutes8 minutes
Muffins30 minutes21 minutes
Waffles45 minutes31 minutes
Apple Pie40 minutes28 minutes
Pumpkin Pie10 hours7 hours
Turkey4 hours2 hours
Choc Pudding2 hours1 hour
Cheesecake4 hours2 hours
Gingerbread Sims6 hours4 hours
Donuts8 hours5 hours
Caramel Slice10 hours7 hours
Croissants18 hours12 hours
Banana Bread20 hours14 hours
Rocky Road12 hours8 hours
Danish1 Day16 hours
Mushroom Roast4 hours2 hours
Lasagna10 hours7 hours
Roast Chicken6 hours4 hours
Souffle4 hours2 hours
Wedding Cake22 hours15 hours
Birthday Cake1 day16 hours
Birthday Biscuit1 day16 hours


Children’s Store

StarsUpgradeUpgrade requirementsCostTime taken
*Nurturing Needs– needs reduce slower for toddlers, preteens and teenagers1 BlueprintS3,60012 minutes
*Kiddie Cost-Cutter 1– discount to items in the Children’s Store and infant, toddler and preteen sections of the home store1 FuseS3,00013 minutes
*Revenue Raiser 1– increases revenue generated from Children’s Store from S425 to S5002 FusesS3,00012 minutes
*Familial Bonds– sims hug and high five each other on their own2 Blueprints
1 Fuse
S3,60013 minutes
**Colourful Creations– unlocks face paint and items (see below)2 Blueprints
2 Fuses
2 Hard Hats
S20,0001 hour 30 minutes
**Revenue Raiser 2– increases revenue generated from Children’s Store from S500 to S6002 Blueprints
1 Fuse
S7,20023 minutes
**Kiddie Cost-Cutter 2– further discount to items in the Children’s Store and infant, toddler and preteen sections of the home store2 Blueprints
1 Fuse
S7,20027 minutes
**It’s Child’s Play– new high five and friendly hug interactions involving toddlers and preteens (see below)1 Blueprint
1 Fuse
2 Hard Hats
S10,50023 minutes
**Star Student– max level students earn more money after going to school (see below)2 Blueprints
1 Fuse
1 Hard Hat
S10,50027 minutes
***Playful Pieces– new items in Children’s Store (see below)4 Blueprints
2 Fuses
1 Hard Hat
S30,0002 hours 30 minutes

Colorful Creations– new items and face paint for toddler, preteen, teenage, adult and senior sims.

Infant section: Blue Wall Flags (5LP) and Blue Cloud Table (6LP)

Preteen, Teenage and Decorations sections: Cherry (S89,910) and Cream (6LP) Facepaint Kits

It’s Child’s Play– new high five and friendly hug interactions involving toddlers and preteens.

Toddlers and preteens can only ‘friendly hug’ they cannot ‘high five’ each other

Star Student– max level students earn more money after going to school

  • Elementary School Student
    • Before: S770 and 880 XP
    • After: S909 and 1,040 XP
  • High School Student
    • Before: S880 and 60 XP
    • After: S1,040 and 71 XP

Playful Pieces– new items

Decorations and Toddler sections: Yellow (S36,400), Green (S45,010), Black (4LP) and Gray (4SP) Rabbit Plush

Infant section: Bubblegum (S4,165), Beige (S4,515), Gray (3LP) and Green (2SP) Highchairs

Toddler section: Modest Yellow (S56,490), Pink (S60,480), Blue (6LP) and Green (6SP) Chests

My First Bubblegum (S80,640), Beige (S100,450), Olive (9LP) and Gray (9SP) Potty 


Sorcerous Supplies Store

StarsUpgradeUpgrade requirementsCostTime taken
*Revenue Raiser – increases revenue generated from Sorcerous Supplies Store from S425 to S5001 FuseS3,00012 minutes
*Crafty Casting– better chance of finding Spell Casting hobby items1 FuseS3,00013 minutes
*Toil and Trouble– better chance of finding Potion Brewing hobby items1 Hard HatS3,00012 minutes
*Soaring Success– better chance of finding Broomstick Flying hobby items1 BlueprintS3,00013 minutes
**Suds Free Sorcery– unlocks magic spell to clear plates all at once (see below)2 Blueprints
2 Fuses
2 Hard Hats
S20,0001 hour 30 minutes
**Mystic Merch– new items in the Sorcerous Supplies Store (see below)3 Blueprints
1 Fuse
1 Hard Hat
S9,00023 minutes
**Spellbinding Savings– discount on items in the Sorcerous Supplies Store (and same items in home store)2 Blueprints
1 Fuse
S7,20027 minutes
**Mystic Merch 2– new items in the Sorcerous Supplies Store (see below)2 Blueprints
1 Fuse
1 Hard Hat
S10,50023 minutes
**Haute Hexes– new clothing (see below)1 Blueprint
1 Fuse
2 Hard Hats
S10,50027 minutes
***Ew-dini’s Clean Up Spells– unlocks magic spells to clean up all pee and vomit at once (see below)5 Blueprints
2 Fuses
1 Hard Hat
S30,0002 hours 30 minutes

Suds Free Sorcery– unlocks magic spell to clear plates all at once

Once used you will have to wait 1 hour before you can use the spell again

Mystic Merch 1– new items in the Sorcerous Supplies Store and home store

Decorations section: Pine (S103,800) and Oak (9LP) Potion Cauldrons

Green (S104,500) and Blue (11SP) Spooky Dancefloors

Pine (S71,500) and Oak (3LP) Knickknack Shelves

Mystic Merch 2– new items in the Sorcerous Supplies Store and home store

Decorations section: Sapphire Amethyst (S18,200), (S19,960), Ruby (1LP) and Emerald (1SP) Mushroom Hoops

Trees, Plants and Flowers section: Purple (S6,980), Pale (S7,800), Brown (1LP) and Pink (1SP) Mushroom Rings

Lighting section: Mixed Purple (S6,640), Brown (S6,765), Red (1LP) and Pastel (1SP) Glowing Mushrooms

Small Glowing Purple (S7,300), Brown (S7,600), Red (1LP) and Pastel (1SP) Mushrooms

Medium Glowing Purple (S7,000), Brown (S7,160), Red (1LP) and Pastel (1SP) Mushrooms

Large Glowing Purple (S7,960), Brown (S8,000), Red (1LP) and Pastel (1SP) Mushrooms

Haute Hexes– new clothing

2 dresses and 2 pairs of shoes for feminine adult sims

Ew-dini’s Clean Up Spells– unlocks magic spells to clean up all pee and vomit at once

Two different spells to clear up vomit and pee, once used you will have to wait 1 hour before the spell can be used again


Pet Salon

StarsUpgradeUpgrade requirementsCostTime taken
*Revenue Raiser– increases revenue generated from Pet Salon from S425 to S5001 BlueprintS3,00012 minutes
*Dapper Discounts– discount to items in the Pet Salon1 Hard HatS3,00013 minutes
*Goodest Boy– better chance of finding Dog Obedience hobby items1 Blueprint
1 Fuse
S3,00012 minutes
*Zealous Zoomies– better chance of finding Dog Agility hobby items1 Blueprint
1 Fuse
S3,00013 minutes
**Pet Boom 1– can add 2 extra pets to each household3 Blueprints
2 Fuses
2 Hard Hats
S20,0001 hour 30 minutes
**Fancy Fido– new collars for dogs in the Pet Salon (see below)2 Blueprints
1 Fuse
1 Hard Hat
S9,00023 minutes
**Purr-suading Showstopper– better chance of finding Cat Show hobby items2 Blueprints
1 Fuse
S7,20027 minutes
**Feline Fashionistas– new collars for cats in the Pet Salon (see below)2 Blueprints
1 Fuse
1 Hard Hat
S10,50023 minutes
**Feisty Furballs– cats and dogs will chase each other2 Blueprints
1 Fuse
2 Hard Hats
S10,50027 minutes
***Pet Boom 2– can add 5 extra pets to each household6 Blueprints
3 Fuses
3 Hard Hats
S30,0002 hours 30 minutes

Fancy Fido– 8 new collars for dogs in the Pet Salon

  • Brown- S250
  • Pink- S500
  • Green- S750
  • White- 1LP
  • Beige- 1LP
  • Orange- 1LP
  • Black- 2LP
  • Blue- 2LP

Feline Fashionistas– 8 new collars for cats in the Pet Salon

  • Brown- S250
  • Pink- S500
  • Green- S750
  • White- 1LP
  • Beige- 1LP
  • Orange- 1LP
  • Black- 2LP
  • Blue- 2LP

 


Promotions ‘R’ Us Store

StarsUpgradeUpgrade requirementsCostTime taken
*Revenue Raiser 1– increases revenue generated from Promotions ‘R’ Us Store from S425 to S5001 BlueprintS3,00012 minutes
*Promo Price Plunge– discount to items in Promotions ‘R’ Us Store and hobby and careers items tab of home store1 BlueprintS3,00013 minutes
*Payday Power-up 1– max career level sims receive higher shift earnings (see below)1 Fuse
1 Hard Hat
S3,00012 minutes
*Career Catalyst– sims earn more career XP when using career items2 FusesS3,00013 minutes
**Hasty Hobbies– sims perform hobby actions faster1 Fuse
1 Hard Hat
S12,0001 hour 30 minutes
**Revenue Raiser 2– increases revenue generated from Promotions ‘R’ Us Store from S500 to S6002 Blueprints
1 Fuse
S7,20023 minutes
**Hear Ye, Dress Ye– unlock ‘Business Day’ Royal Decree (see below)1 Blueprint
2 Fuses
1 Hard Hat
S9,00027 minutes
**Payday Power-up 2– max career level sims receive even higher shift earnings (see below)2 Blueprints
1 Fuse
S8,40023 minutes
**Fun for All– fun need reduces slower for all sims1 Blueprint
1 Fuse
1 Hard Hat
S8,40027 minutes
***Striking Gold– better chance of finding rare hobby items2 Blueprints
1 Fuse
1 Hard Hat
S22,5002 hours 30 minutes

Payday Power-up 1– max career level sims receive higher shift earnings

CareerS beforeXP beforeS afterXP after
FirefighterS1,500150 XPS1,650165 XP
PoliticianS1,220178 XPS1,342195 XP
Art DealerS1,260174 XPS1,386191 XP
ScientistS1,440156 XPS1,584171 XP
Real EstateS1,525148 XPS1,677162 XP
TeacherS1,045196 XPS1,149215 XP
MusicianS1,750125 XPS1,925137 XP
AthleteS1,800120 XPS1,980132 XP
Medical StaffS2,100204 XPS2,310224 XP
Spa Staff S2,310204 XPS2,541224 XP
FilmmakerS2,010204 XPS2,211224 XP
PoliceS2,020192 XPS2,222211 XP

Hear Ye, Dress Ye- unlock ‘Business Day’ Royal Decree

Once the castle is complete you can issue decrees, it takes 4 hours to issue a decree and then your sims will wear business and school clothes for 24 hours (even toddlers dress smart!)

Payday Power-up 2– max career level sims receive even higher shift earnings

CareerS beforeXP beforeS afterXP after
FirefighterS1,650165 XPS1,949195 XP
PoliticianS1,342195 XPS1,586231 XP
Art DealerS1,386191 XPS1,638226 XP
ScientistS1,584171 XPS1,871202 XP
Real EstateS1,677162 XPS1,982192 XP
TeacherS1,149215 XPS1,358254 XP
MusicianS1,925137 XPS2,275162 XP
AthleteS1,980132 XPS2,340156 XP
Medical StaffS2,310224 XPS2,730265 XP
Spa Staff S2,541224 XPS3,003265 XP
FilmmakerS2,211224 XPS2,613265 XP
PoliceS2,222211 XPS2,626249 XP


Car Dealer

StarsUpgradeUpgrade requirementsCostTime taken
*Drive-away Deals– discount on all vehicles in the Car Dealer1 BlueprintS3,00012 minutes
*Roadtrip Rewards 1– cupcakes can be found when going for a drive (see below)1 Hard HatS4,50013 minutes
*Key to Success– mystery box keys can be found when going for a drive (see below)2 Blueprints
1 Fuse
1 Hard Hat
S4,50012 minutes
*Your Car, Your Town– cars you’ve unlocked can be seen driving around town (see below)2 Blueprints
1 Fuse
2 Hard Hats
S4,50013 minutes
**New Arrivals 1– unlocks 4 new cars (see below)2 Blueprints
2 Fuses
2 Hard Hats
S20,0001 hour 30 minutes
**Space Saver– discount on car spaces on driveway home lots (see below)1 Fuse
1 Hard Hat
S7,20023 minutes
**Roadtrip Rewards 2– hobby spins can be found when going for a drive (see below)3 Blueprints
1 Fuse
S7,20027 minutes
**Crusin’ for Cash– better chance at finding LP when going for a drive (see below)3 Blueprints
1 Hard Hat
S10,50023 minutes
**Roadtrip Rewards 3– craft challenge candles, influence island bribes and simchase tokens can be found when going for a drive but only when an event is available3 Blueprints
1 Fuse
S10,50027 minutes
***New Arrivals 2– unlocks 7 new vehicles (see below)5 Blueprints
2 Fuses
1 Hard Hat
S30,0002 hours 30 minutes

Select go for a drive on a car and click on the music note buttons that appear on the Simtown map above the car. You would previously only earn simoleons or LP but with Car Dealer rewards you can also earn:

Cupcakes with Roadtrip Rewards 1

Mystery Keys with Key to Success

Hobby Spins with Roadtrip Rewards 2

More LP with Crusin’ for Cash

Craft Challenge Candles, Influence Island Bribes and Simchase Tokens (only when an event is available) with Roadtrip Rewards 3 

Your Car, Your Town– cars you’ve unlocked can be seen driving around town

New Arrivals 1– unlocks 4 new cars at the Car Dealer

Platinum (S806,175), Pearlescent (S851,175), Hot Pink (84LP) and Sky Blue (66SP) Convertibles

Space Saver– discount on car spaces on driveway home lots

You can buy additional car spaces on driveway home lots, this upgrade reduces the cost.

  • Additional Space One:
    • Before: S250,000
    • After: S187,500
  • Additional Space Two:
    • Before: S750,000
    • After: S562,500
  • Additional Space Three:
    • Before: S1,500,000
    • After: S1,125,000

New Arrivals 2– unlocks 7 new vehicles

Gray (S620,550), Black (S683,550), White (S711,000), Hot Pink (67LP), Orange (72LP), Sky Blue (67SP) and Green (72SP) 4WDs


Salon

StarsUpgradesUpgrade requirementsCostTime taken
*Revenue Raiser 1– increases revenue generated from Salon from S425 to S5001 Hard HatS3,00012 minutes
*Style and Save– discount to items in all clothing stores1 FuseS3,00013 minutes
*Haute Haul– better chance of finding Fashion Hunter hobby items1 Blueprint
1 Hard Hat
S3,00012 minutes
*Raising the Brow– new eyebrows for toddler, preteen, teenage, adult and senior sims (see below)2 Blueprints
1 Fuse
S3,60013 minutes
**Obsessively Ombre 1– new hairstyles for adult sims (see below)2 Blueprints
2 Fuses
2 Hard Hats
S20,0001 hour 30 minutes
**Revenue Raiser 2– increases revenue generated from Salon from S500 to S6001 Blueprint
1 Fuse
S6,00023 minutes
**Crafty Couture Creator– better chance of finding Fashion Designer hobby items1 Blueprint
1 Fuse
S6,00027 minutes
**Flawless Finish– new makeup for teenage and adult sims (see below)2 Blueprints
1 Fuse
1 Hard Hat
S10,50023 minutes
**Shave the Day– new ‘Groom Facial Hair’ action on bathroom sinks for masculine senior, adult and teenage sims (see below)1 Blueprint
1 Fuse
2 Hard Hats
S10,50027 minutes
***Obsessively Ombre 2– new hairstyles for adult sims (see below)5 Blueprints
2 Fuses
1 Hard Hat
S30,0002 hours 30 minutes

Raising the Brow– new eyebrows for toddler, preteen, teenage, adult and senior sims

Obsessively Ombre 1– new hairstyles for adult sims

Flawless Finish– new makeup for teenage and adult sims

Shave the Day– new ‘Groom Facial Hair’ action on bathroom sinks for masculine senior, adult and teenage sims

Obsessively Ombre 2– new hairstyles for adult sims


Costume and Swim Store

StarsUpgradeUpgrade requirementsCostTime taken
*Revenue Raiser 1– increases revenue generated from Costume and Swim Store from S425 to S5001 BlueprintS3,00012 minutes
*Deep Dive– better chance of finding Diving hobby items2 BlueprintsS3,00013 minutes
*Chaotic Commands– unlock ‘Crazy Costume Day’ Royal Decree (see below)1 Blueprint
1 Fuse
1 Hard Hat
S3,60012 minutes
*Catching Waves– better chance of finding Surfing hobby items1 Blueprint
1 Fuse
S3,00013 minutes
**Seaside Styles 1– unlocks an inflatable pool and new swimwear for toddlers and pregnant sims (see below)2 Blueprints
2 Fuses
2 Hard Hats
S20,0001 hour 30 minutes
**Revenue Raiser 2– increases revenue generated from Costume and Swim Store from S500 to S6001 Blueprint
1 Fuse
S6,00023 minutes
**Sneaky Shells– better chance of finding Sea Shell Collecting hobby items1 Blueprint
1 Fuse
S6,00027 minutes
**Royal Rogues– unlocks ‘Day of the Thieves’ Royal Decree (see below)1 Blueprint
1 Fuse
2 Hard Hats
S10,50023 minutes
**Deep Breath– better chance of finding Snorkelling hobby items2 Blueprints
1 Fuse
S8,40027 minutes
***Seaside Styles 2– unlocks new swimwear for adult sims (see below)5 Blueprints
2 Fuses
1 Hard Hat
S30,0002 hours 30 minutes

Chaotic Commands- unlock ‘Crazy Costume Day’ Royal Decree

Once the castle is complete you can issue decrees, it takes 4 hours to issue a decree and then your sims will wear costumes for 24 hours (from toddler age onwards)

Seaside Styles 1– unlocks an inflatable pool and new swimwear for toddlers and pregnant sims

Toddler section: Purple Mid-Century Kid’s Pool (4SP)

Royal Rogues– unlocks ‘Day of the Thieves’ Royal Decree

Once the castle is complete you can issue decrees, it takes 4 hours to issue a decree and then your sims will creep around like a burglar with a swag bag for 24 hours (from teenager onwards)

Seaside Styles 2– unlocks new swimwear for adult sims and shorts for masculine adult sims


Livin’ Large Town Expansion Explained [Store Upgrades] ⛏️:

10 NEW Levels:


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