Early Access to Beta Provided by EA/ Firemonkeys (Presented by EA GameChangers)
THIS EVENT IS OVER
A brand new hobby event has begun, complete this event in the 7 day time limit to unlock 12 pairs of stockings, you unlock 2 styles of the stockings each time you complete the fashion designer hobby collection so you will need to complete the collection 6 times to unlock all the stockings. If you have never done the fashion designer hobby click here for details.
You need to buy a fashion studio from the promotions r us store to complete this hobby
You need to firstly accept this event, it will remove the fashion designs you have already created from the collection so you don’t get a head start.
If you say no you can start it from the active tasks tab, you will not get any extra time if you start this late.
If you already have a sim as a level 6 fashion designer (or previous have) then you will complete this a lot quicker as you aren’t waiting for all the designs to become unlocked.
It is really helpful to have loads of sims doing the hobby, and have them doing the 10 minute option over and over if possible!
YOU NEED TO COMPLETE ALL FOUR ROWS TO GET TWO PAIRS OF STOCKINGS!!
12 FASHION ITEMS= 2 STOCKINGS
TIPS FOR FINDING THEM ALL IN THE TIME LIMIT:
-have more than one sim working on it
-it is easier if you have all the sims in one house, maybe build a room for them so they are all together but you don’t have to!
-if you can, do the 10 minute option over and over, you will find the most designs this way (once you have a sim at level 6)
-have at least one sim at level 6 or working on getting to level 6 (maybe do the 12 hour option) so all designs are unlocked (if you have previously completed the collection you do not need to get another sim to level 6 to complete this)
-remember to click start new collection on the fashion hobby collections list once you have got all the pieces
-most importantly: just keep going! I know it’s annoying when you get the same one constantly but you will eventually get the ones you need.
Prizes– each prize pack contains two styles of stockings:
Get ready for Halloween with the Countdown to Halloween Quest, complete all 19 parts of this quest in the time limit (6 days) to unlock 3 Halloween decorations which when placed in your house allow you to get a head start in the Halloween Haunt Event which is coming next week!
I am assuming that it means you can complete events quicker as the bar will partly fill before you start so it is worth completing in the time limit if you want to complete the Halloween Haunt Event quickly!
1.Complete browse for costumes at a dresser- costs 2 energy (select the blue option on the dresser) Reward: 25 coins
2.Start a friendly story (select the begin a friendship on a sim and then choose the story once asked at the end of the event) Reward: 25 coins
3.Earn 3 stars at a party (go to a party and complete actions until you earn 3 stars) Reward: 25 coins
4.Ask 3 sims about costume ideas- 5 seconds, costs 2 energy each time (select the interaction on another sim, can only be completed every 2 minutes with the same sim, use different sims to complete this quicker) Reward: 25 coins
5.Complete the Home for Halloween event (click on a sofa to begin) Reward: Pumpkin Helper (place in your house to get a head start in Halloween 2018 events)
6.Earn 650 simoleons Reward: 25 coins
7.Complete the Costume Construction event (click on a sofa to begin) Reward: 25 coins
8.Complete all LlamaZoom tasks and collect rewards Reward: 25 coins
9.Ask 3 sims about Halloween treats- 5 seconds, costs 2 energy each time (select the interaction on another sim, can only be completed every 2 minutes with the same sim, use different sims to complete this quicker) Reward: 25 coins
10.Complete the Home for Halloween event (click on a sofa to begin) Reward: 25 coins
11.Complete all LlamaZoom tasks and collect rewards Reward: Worthy Pumpkin Tree (place in your house to get a head start in Halloween 2018 events)
12.Tap on a sim to begin a relationship 3 times (select begin a friendship event with 3 sims) Reward: 25 coins
13.Give 4 stickers (click on a sim with a blue plumbob to get the option to give them a sticker) Reward: 25 coins
14.Earn 650 simoleons Reward: 25 coins
15.Complete all LlamaZoom tasks and collect rewards Reward: 25 coins
16.Complete the Home for Halloween event (click on a sofa to begin) Reward: 25 coins
17.Complete all LlamaZoom tasks and collect rewards Reward: 25 coins
18.Complete the Costume Construction event (click on a sofa to begin) Reward: 25 coins
19.Complete all LlamaZoom tasks and collect rewards Reward: 25 coins
QUEST IS COMPLETE!
Completing this quest unlocks the Grand Pumpkin Display:
All 3 of these decorations will give you a head start in next weeks Halloween event (aw how cute is that pumpkin?!):
NOTE: these are the times from last time this quest was available, please let me know if anything has changed!
THIS EVENT IS OVER
Once you update your game to the Brilliant Backyard Update you can complete this Player Favourite Event*in the 9 day time limit to unlock the Halloween costume packs, each set of goals unlocks a new costume pack
*What are Player Favourite Events?These are events or quests you opt in to complete for a second chance to complete them, you will be able to start these within an open period date if you haven’t completed it already. These are optional so you will need to click on the green play button next to the title of the event in the active tasks tab to start:
If you completed this quest before you won’t be able to complete it again, if you started it but didn’t finish it last time you will have to start from the beginning again unfortunately
Click on these links to get straight to that part of the post:
Times may vary depending on the star rating an item has.
First set: Complete the first set of goals to unlock the Fawn and Reanimated costume set for adults
Browse for a costume- 48 seconds (computer)
Call a costume store- 4 minutes (phone)
Go to the park
Approach the purple monster- 3 seconds
Hide at the park- 2 hours 20 minutes (bench)
Talk to Misty in the park- 5 minutes
Watch the Halloween news- 10 hours (TV)
Talk to Misty again- 25 minutes
Practice scaring a sim- 1 second (select interaction between two sims)
Build courage- 7 hours 30 minutes (chair)
Collect candy pieces (5 pieces)- 5 hours 30 minutes (click on purple candy monster, you can get more than one candy piece each time you do this and more than one sim can do this at once- I had to close the game and open it again for the other 4 monsters to appear)
Wait for Xhours Xminutes (time depends on when you completed the first set) NOTE: you can skip this for 10LP to start on the next set of goals early. You will not get this goal if you are behind in completing the goals, it will go straight to the next goal.
Second set: Complete the second set of goals to unlock the Astronaut costume set for toddlers
Form a party plan- 5 minutes (interaction between two sims)
Send Halloween invitations- 12 minutes (computer)
Ask Misty for advice- 7 hours 30 minutes
Practice scaring- 1 second
Show off scaring skills- 7 hours 30 minutes (Misty)
Scare the orange candy monster- 1 second
Pout on a seat- 7 hours 30 minutes
Ask Misty what happened- 25 minutes
Collect candy pieces- 4 hours 30 minutes each (you need to collect 30 pieces- you find 2 each time so you need to scare 15 purple monsters to complete this goal- I had to do this in 3 sets because only so many appeared each time, if you can’t find enough close your game and open it again to see if more appear, if they still don’t you may have to wait a few minutes)
Wait for Xhours Xminutes (time depends on when you completed the first set) NOTE: you can skip this for 10LP to start on the next set of goals early. You will not get this goal if you are behind in completing the goals, it will go straight to the next goal.
Third set: Complete the third set of goals to unlock the wild Unicorn and Lion costume set for Preteens
Tell others about costumes- 4 minutes (computer)
Think of a solution- 6 hours (chair)
Take funny selfies- 1 hour 30 minutes (click on a sim)
Email selfies- 16 minutes (computer)
Joke with a sim- 5 minutes (select interaction between two sims)
Have nightmares- 7 hours 30 minutes (bed)
Collect candy pieces- 3 hours 30 minutes (110 candy pieces this time?!) TIP: You get up to 5 candy pieces each time but if you wait for the time to reach 1h 59m you can use 1LP to speed up each and get 5 candy pieces!
Wait for Xhours Xminutes (time depends on when you completed the first set) NOTE: you can skip this for 10LP to start on the next set of goals early. You will not get this goal if you are behind in completing the goals, it will go straight to the next goal.
Fourth set: Complete the fourth set of goals to unlock the Fairy and Scarecrow costume set for Teens
Ask about Halloween Party needs- 5 minutes (select interaction between two sims)
Check for food supplies-8 minutes (fridge)
Make something roasted pumpkin flavoured- 7 hours (BBQ)
Buy a stereo
Turn on the stereo
Listen to spooky music- 5 hours
Ask Misty what to do-8 hours 30 minutes
Collect candy pieces- 2 hours 30 minutes (225!) TIP: You get 2 or 3 candy pieces each time but if you wait for the time to reach 1h 59m you can use 1LP to speed up each and get 6 candy pieces!
Wait for Xhours Xminutes (time depends on when you completed the first set) NOTE: you can skip this for 10LP to start on the next set of goals early. You will not get this goal if you are behind in completing the goals, it will go straight to the next goal.
Fifth set: Final set- unlocks the rest of the costumes (two more for each life stage except babies and seniors)
Show Misty scaring skills- 5 minutes
Send a sim to the park
Scare the orange monster- 2 hours 30 minutes
Hide behind a park bench- 2 hours
Talk to Misty- 9 hours 30 minutes (at park)
Place candy on the ground- 4 hours 30 minutes (X at a house)
Send a sim to the park
Distract the orange candy monster- 6 hours 30 minutes
Place candy around the orange monster- 1 hour 30 minutes (on an x, only one sim needs to do this)
Scare the orange monster- 2 seconds
Hug the orange monster- 6 seconds
Have 4 sims in a home
Dance to spooky party music- 12 minutes (stereo)
QUEST IS COMPLETE!
You cannot complete this quest or earn the prizes once the quest is over
Prizes– costumes once unlocked can be found in the wardrobe
First set: Fawn and Reanimated costumes for Adults
Second set: Astronaut costumes for Toddlers (same costumes for both genders)
Third set: Unicorn (female) and Lion (male) costume set for Preteens
Fourth set: Fairy (female) and Scarecrow (male) costume set for Teens
Fifth set:
Toddlers- purple and orange candy monsters (both genders)
Preteen- Ghost (female) and Pirate Skeleton (male)
Teen- Zombie Cheerleader (female) and Viking (male)
Early Access to Beta Provided by EA/ Firemonkeys (Presented by EA GameChangers)
NOTE: This feature is only available on Apple devices that have iOS12 and an A9 processor
The Sims Freeplay team have worked closely with Apple to create this amazing feature, Augmented Reality (AR) which means you can build houses and place them in real life situations! I was lucky enough to get access to this feature a few days early to try it out and it is absolutely amazing!!
Before you rush of to start there are a few things that you need to know first:
This feature is only available on Apple devices that have iOS12 and a device running an A9 Processor
Sims cannot live in these houses but you can bring them to an AR lot to interact with objects
If they have a pet you can also bring the pet there by clicking on that sim once it has arrived and select bring pet, to send them home click on the pet and select send home
Interactions completed in AR can be skipped for free so it won’t cost you LP
You cannot complete goals in AR, send your sims home using the simtracker to complete a task
You cannot delete an AR space if there are pets or sims there, send them home first, they will stay in AR until you send them home
You can visit a friend (if they are nearby, via bluetooth) to edit one of their AR lots
You can completely edit the AR lot like a normal house but all items are free to place in AR!
What devices is this compatible with?
iPhone 6s and 6s Plus
iPhone 7 and 7 Plus
iPhone SE
iPad Pro (9.7, 10.5 and 12.9) both first and second gen
iPad (2017)
iPhone 8 and 8 Plus
iPhone X
And the latest models
How do I get started?
1.You need the latest update and then head to the town map to find the green cube button under the camera button on the top right hand side of the screen. Click on this:
2.A pop up will then appear saying ‘new’. Also on this page it says ‘visit a friends AR lot’ tap search to find a nearby friend (via bluetooth so they have to be in close proximity) and you will be able to edit one of their AR lots. Friends can edit your house but they cannot interact with any of your sims. The changes your friend makes will be permanent.
3.Click new and then name your AR lot:
4.Hold your device over the surface you want to place the house.
NOTE: it works best on textured surfaces e.g carpets, it has trouble staying still on glossy or flat coloured surfaces- the house tends to slide! You also need to use a place you have access to as your game will need to find that location again to place the house there in future (although it can be relocated)
5.When it has recognised the surface the default house will appear, pinch and rotate to position your home!
TIP: the more orange dots that appear the better that surface is going to be!
6.Click save AR space when you are happy with the positioning
To zoom in you need to move your device closer to the surface the house is on, you can also tilt the screen to see the house from different angles!
Bringing sims to the AR lot
Use the simtracker button to bring sims to this house.
Sims can interact with objects like they would in a normal house but if you want to speed up an action you can do this for free in AR
Bringing pets to the house
Bring a sim who owns a pet to this house and then click on them and select bring pet
Click on the pet and select send home to send the pet back to their own house
Redecorating
The default house (the unfurnished studio) can be deleted completely and redecorated, all items are free to place in this house so you can build the most amazing AR house!
If you want to remove an item from the house click the red cross to delete it, there is no inventory in AR so you cannot store items:
Relocating
If you want to move the house to a different location click on the button down the left side of the screen or when viewing all the AR spaces click on the settings button in the top corner and select relocate:
Guest Blog post from Elaine Reynolds, game designer of Eden Isle: Resort Paradise (download the game on iOS here), a building sim game where you can create your dream resort.
Ah the idyllic life of a game designer! All I do is sit around playing games, thinking of ideas for games and thinking about how perfect my job is…
Ok so that’s not quite true but I have been told by many people that I have the dream job. I mean what could be better than playing games all day? Funnily enough, I’ve never heard anyone say that mechanics just look at cars all day or that chefs just look at food all day. There seems to be some sort of mystical aura surrounding game design. I often get asked how I got into games. When I say my route into games involved studying games at college, getting work experience and applying for jobs, I can sense a twinge of disappointment and surprise. I think they’re expecting something more mysterious, some sort of alchemy rather than a career route with steps that mirror those of many other career routes.
Before I started making games, I thought that being a game designer was mainly about coming up with ideas for games. How wonderful to be a fountain of creativity coming up with an abundance of ideas, blessing the world with your brilliance absolved of having to do anything to see your ideas come to fruition! In reality, coming up with an idea for a game is the easy part. Famed game designer Peter Molyneux, who I was lucky enough to work alongside for a few years, was once approached by a fan who said “I have a great idea for a game”. Peter replied “I have a great idea for a painting”. As someone with embarrassingly bad drawing skills, I can relate to this! An idea on its own isn’t worth much. It’s a similar story with many pursuits – having an idea for a book, a business or a movie is the easy part. It takes time, skill, effort and most likely a great team to bring an idea to life.
In game design, you could have 100 game designers all starting with the same idea for a game but they could take it in 100 different directions. When I came up with the idea for Eden Isle: Resort Paradise, I knew I wanted to make a simulation game, because that’s the game genre I love most and the reason I pursued a career in game development. I set up my studio, Simteractive, with the aim of making simulation games. I also wanted to create a game where you build your dream resort because I think a resort is a great setting – who doesn’t love hotels, swimming pools and palm trees?
After this point, there were literally thousands of different decisions to make about the game – what causes guests to arrive at the resort? What are the game’s currencies and how does the player earn money? Does the layout of the resort matter? How do guests decide what to do? For each of these questions, the answer isn’t just a simple sentence, it’s a whole design doc with rules, flowcharts and excel sheets with numeric values that can be continuously tweaked. Being a game designer is about working out the details of each feature and also bearing in mind how fun it is for the player, how it fits in with the rest of the game, how easy it will be for the player to understand and solving problems that crop up along the way.
There’s a tendency to idolise game designers and to view games as creations stemming from the creative powers of one individual pursuing their singular vision. However, games are made by teams – programmers, artists, animators, producers, musicians, testers, user interface artists and many more are involved in making games. Although there are many people who have made games all on their own, that means that they have to take on all of the roles involved in game development and wear many hats.
Seeing a game go from being just an idea to a finished product that players enjoy is extremely rewarding. It’s also a long, arduous process. So even though the life of a game designer isn’t quite the fantasy world it might appear to be, it is amazing to see a game come to life. Eden Isle: Resort Paradise started as an idea to make a game that lets players create their dream resort. With a lot of work over a number of years and the efforts of a small, talented team, Eden Isle is available worldwide in the app store for iOS and enjoyed by players from all over. We’ve even won an award and been nominated for a few more but the best thing is when we get a review or a message from players saying they love the game.
So back to the question of whether I play games all day? To be fair, I do spend a lot of time playing one game in particular – my own game, Eden Isle: Resort Paradise. However, when you’re playing games as a game creator rather than as a player, it’s literally a whole different game. For one thing, you’re rarely playing the final, polished version that players get to play. During development, games can be unrecognisable from their final form with features missing, no artwork or animations, placeholder user interface elements and major bugs. As a game designer you’ve got to see past all these issues to look at the core of the game. It’s a bit like on Project Runway when you see a designer pinning rough muslin cloth on their model showing the first inkling of the outfit’s design, the final form of which is still hard to visualise for the untrained eye. It’s the same when you’re designing the core gameplay for a game, you have to see past the missing artwork and look at the gameplay mechanics. Games should be fun to play even without any artwork. When I was designing Eden Isle, I first created a prototype with cubes for buildings and cylinders for guests (although I did put a sphere on top of each cylinder for the head to make them vaguely human-looking!). I worked out the game design using this prototype because if something is fun in such a rough state, it will be so much better once all the artwork, animations and bells and whistles are added.
Another thing about playing your own game is that you play the same thing again and again and again. Luckily for me, I still love playing Eden Isle and creating a gorgeous resort, carefully choosing where I place each building, what decor items I choose and what path types I use. I feel a sense of loss whenever I have to delete a resort I’ve created in order to start again. When you play a game so many times you get to know it really well, too well in fact. Because of this, we love hearing from players as they experience the game differently. We read every single message that players send us and we really appreciate when players take the time to ask us a question or let us know about a bug that slipped through the cracks. The most important thing is creating a great player experience and responding to player feedback lets us do that.
Elaine
If you want to check out Eden Isle: Resort Paradise, you can download it here (the game is currently only available on iOS but Android is coming)